KROVETS
// Briefing

How to play Bunker

// 01 — GOAL

Same goal, sprint pace

Same premise as classic — survive by convincing the squad you belong inside the bunker — but compressed into a single fast match. Designed for groups that want one decisive game rather than a long round-by-round campaign.

// 02 — SETUP

What the terminal shows

Squad and characteristic deck are identical to classic (4–12 players, 7 secret characteristics each, shared catastrophe and bunker info upfront).

The only difference is tempo: one pass through the squad, one vote.

// 03 — CHARACTERISTICS

Your hand

Same seven categories — bio, profession, health, hobby, phobia, baggage, and a special. You still see all yours; the squad sees what you reveal — which in this mode happens almost all at once.

// 04 — SPECIAL CONDITION

Special condition

Beyond the seven characteristics, every player holds one "special condition" card — a standalone plus or minus (a hidden illness, a rare skill, an unexpected twist). You reveal it separately, with its own button, at any point in the game.

This is a Krovets feature — the classic tabletop Bunker has no such card.

// 05 — ROUNDS

One pass, all reveals

Each player in turn reveals all seven of their characteristics in a single brief turn — no micro-discussions between reveals, no forced-profession ritual.

When the last player has finished, the squad goes straight to the vote.

Krovets is an online board, not a referee: the app doesn't enforce reveal order, cards per round, or how you vote. All of this is a recommendation — play however suits your group.

// 06 — VOTING

One vote settles it

One open discussion followed by one vote. Each player picks the top N candidates (N = bunker capacity) they want inside. Votes are summed across the squad — top N win their seats.

Voting in Krovets is anonymous: the squad sees only the tally — how many votes each player got, not who cast them.

// 07 — VICTORY

Finale

The top N voted-for players survive and take their seats in the bunker. Everyone else is left outside.

The whole game usually finishes in 15–25 minutes.

// 08 — STRATEGY

Tips

Don't reveal your strong cards too early — save the trump for the round where your fate is decided.

Read the squad: sometimes it pays more to look quietly indispensable than to argue loudest. A weak card is easier to sell as honesty, and a bold bluff as confidence.

Keep an eye on the bunker's capacity: by the endgame, the squad should see you as someone they can't seal the door without.

Ready to head down to the bunker?

Create a room, share the code, and play. Free and no registration.

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