How to play Bunker
Same goal, sprint pace
Same premise as classic — survive by convincing the squad you belong inside the bunker — but compressed into a single fast match. Designed for groups that want one decisive game rather than a long round-by-round campaign.
What the terminal shows
Squad and characteristic deck are identical to classic (4–12 players, 7 secret characteristics each, shared catastrophe and bunker info upfront).
The only difference is tempo: one pass through the squad, one vote.
Your hand
Same seven categories — bio, profession, health, hobby, phobia, baggage, and a special. You still see all yours; the squad sees what you reveal — which in this mode happens almost all at once.
One pass, all reveals
Each player in turn reveals all seven of their characteristics in a single brief turn — no micro-discussions between reveals, no forced-profession ritual.
When the last player has finished, the squad goes straight to the vote.
One vote settles it
One open discussion followed by one vote. Each player picks the top N candidates (N = bunker capacity) they want inside. Votes are summed across the squad — top N win their seats.
Finale
The top N voted-for players survive and take their seats in the bunker. Everyone else is left outside.
The whole game usually finishes in 15–25 minutes.