KROVETS
Unauthenticated
// Briefing

How to play Bunker

// 01 — GOAL

Same goal, sprint pace

Same premise as classic — survive by convincing the squad you belong inside the bunker — but compressed into a single fast match. Designed for groups that want one decisive game rather than a long round-by-round campaign.

// 02 — SETUP

What the terminal shows

Squad and characteristic deck are identical to classic (4–12 players, 7 secret characteristics each, shared catastrophe and bunker info upfront).

The only difference is tempo: one pass through the squad, one vote.

// 03 — CHARACTERISTICS

Your hand

Same seven categories — bio, profession, health, hobby, phobia, baggage, and a special. You still see all yours; the squad sees what you reveal — which in this mode happens almost all at once.

// 04 — ROUNDS

One pass, all reveals

Each player in turn reveals all seven of their characteristics in a single brief turn — no micro-discussions between reveals, no forced-profession ritual.

When the last player has finished, the squad goes straight to the vote.

// 05 — VOTING

One vote settles it

One open discussion followed by one vote. Each player picks the top N candidates (N = bunker capacity) they want inside. Votes are summed across the squad — top N win their seats.

// 06 — VICTORY

Finale

The top N voted-for players survive and take their seats in the bunker. Everyone else is left outside.

The whole game usually finishes in 15–25 minutes.