KROVETS
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// Briefing

How to play Bunker

// 01 — GOAL

Earn a seat in the bunker

A catastrophe has hit the surface. The shelter shown to your squad has fewer seats than there are players — not everyone gets in.

Your job over the game is to convince the squad you belong inside. Theirs is to decide who to leave out.

// 02 — SETUP

What the terminal shows

Squad size: 4–12 (plays best at 6–10). Everyone sees the same catastrophe (what happened and how long the surface stays uninhabitable) and the same bunker (what's inside, capacity).

Bunker capacity is normally half the squad. You'll need to vote the squad down to that number.

// 03 — CHARACTERISTICS

Your hand

Each player is dealt seven secret characteristics: bio (age and sex), profession, health, hobby, phobia, baggage (what you brought), and one special fact or ability.

Only you see your full hand. Other players see only what you've chosen — or been forced — to reveal.

// 04 — ROUNDS

How a round plays

Round 1 — profession is mandatory. Each player in turn reveals their profession and has ~30 seconds to argue why the squad needs them. After everyone speaks, there's open discussion, but no vote is taken this round.

Round 2 and onward — each player reveals one characteristic of their choice and pitches again. After all reveals + discussion, the squad votes one person out.

// 05 — VOTING

Who gets exiled

Every active player casts a single vote for whoever they consider expendable. The player with the most votes is exiled and won't be in the bunker.

If two or more players tie, only the tied players go to a runoff. An exiled player may still reveal remaining characteristics for the table, but no longer votes.

// 06 — VICTORY

When the bunker is sealed

Rounds continue until the number of survivors matches the bunker's capacity. Those still standing take their seats and live through the catastrophe.

Everyone else is left outside. Game over — roughly 45–60 minutes total for a full squad.