How to play Bunker
Earn a seat in the bunker
A catastrophe has hit the surface. The shelter shown to your squad has fewer seats than there are players — not everyone gets in.
Your job over the game is to convince the squad you belong inside. Theirs is to decide who to leave out.
What the terminal shows
Squad size: 4–12 (plays best at 6–10). Everyone sees the same catastrophe (what happened and how long the surface stays uninhabitable) and the same bunker (what's inside, capacity).
Bunker capacity is normally half the squad. You'll need to vote the squad down to that number.
Your hand
Each player is dealt seven secret characteristics: bio (age and sex), profession, health, hobby, phobia, baggage (what you brought), and one special fact or ability.
Only you see your full hand. Other players see only what you've chosen — or been forced — to reveal.
Special condition
Beyond the seven characteristics, every player holds one "special condition" card — a standalone plus or minus (a hidden illness, a rare skill, an unexpected twist). You reveal it separately, with its own button, at any point in the game.
This is a Krovets feature — the classic tabletop Bunker has no such card.
How a round plays
Round 1 — profession is mandatory. Each player in turn reveals their profession and has ~1 minute to argue why the squad needs them. After everyone speaks, there's open discussion, but no vote is taken this round.
Round 2 and onward — each player reveals one or two characteristics of their choice (how many depends on the squad size — see the table below) and pitches again. After all reveals + discussion, the squad votes one person out.
| Players | Round 1 | Each later round |
|---|---|---|
| 4–5 | profession | 2 |
| 6–7 | profession | 1–2 |
| 8–12 | profession | 1 |
It's fine if 1–2 cards stay hidden by the end — you don't have to reveal everything.
Playing with three? Use Express mode — all cards at once and a single vote.
Krovets is an online board, not a referee: the app doesn't enforce reveal order, cards per round, or how you vote. All of this is a recommendation — play however suits your group.
Who gets exiled
Every active player casts a single vote for whoever they consider expendable. The player with the most votes is exiled and won't be in the bunker.
If two or more players tie, only the tied players go to a runoff. An exiled player may still reveal remaining characteristics for the table, but no longer votes.
Voting in Krovets is anonymous: the squad sees only the tally — how many votes each player got, not who cast them.
When the bunker is sealed
Rounds continue until the number of survivors matches the bunker's capacity. Those still standing take their seats and live through the catastrophe.
Everyone else is left outside. Game over — roughly 45–60 minutes total for a full squad.
Tips
Don't reveal your strong cards too early — save the trump for the round where your fate is decided.
Read the squad: sometimes it pays more to look quietly indispensable than to argue loudest. A weak card is easier to sell as honesty, and a bold bluff as confidence.
Keep an eye on the bunker's capacity: by the endgame, the squad should see you as someone they can't seal the door without.
Ready to head down to the bunker?
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